I'm curious if you can send userdata values through different places from the same game, just like you send userdata values through LocalScripts and server script using remote events.

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I know you can but im too stupid to know how, hope this helped :D

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Can you explain a bit more and include your code you are using.

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basically, when you do "workspace.ExampleRemoteEvent:FireServer("Example")", then you can use that string in the script that reacts when the event is fired. also i didnt use any code yet.

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I dont understand what you mean, like the question is not constructive enough, please explain more!

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bruh, you gotta add more to this question, its confusing.

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You could use DataStores to act as communication between servers. The thing is that you cannot save userdata but you could save the values of the userdata instead. If I wanted to save a Vector3 you would set up it's xyz values to a table and save that.

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sigh

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If it's teleporting between different Places inside the same game, then use TeleportService:Teleport()

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Read https://developer.roblox.com/api-reference/function/TeleportService/Teleport for more information, as this can pass on values to the different Place while teleporting players.