I'm curious if you can send userdata values through different places from the same game, just like you send userdata values through LocalScripts and server script using remote events.
COMMUNITY QUESTION
Are you able to send userdata values through different places?
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I know you can but im too stupid to know how, hope this helped :D
Can you explain a bit more and include your code you are using.
basically, when you do "workspace.ExampleRemoteEvent:FireServer("Example")", then you can use that string in the script that reacts when the event is fired. also i didnt use any code yet.
I dont understand what you mean, like the question is not constructive enough, please explain more!
bruh, you gotta add more to this question, its confusing.
You could use DataStores to act as communication between servers. The thing is that you cannot save userdata but you could save the values of the userdata instead. If I wanted to save a Vector3 you would set up it's xyz values to a table and save that.
sigh
If it's teleporting between different Places inside the same game, then use TeleportService:Teleport()
Read https://developer.roblox.com/api-reference/function/TeleportService/Teleport for more information, as this can pass on values to the different Place while teleporting players.