I'm curious if you can send userdata values through different places from the same game, just like you send userdata values through LocalScripts and server script using remote events.
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I know you can but im too stupid to know how, hope this helped :Ddanglt185— 5y
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Can you explain a bit more and include your code you are using.User#542317— 5y
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basically, when you do "workspace.ExampleRemoteEvent:FireServer("Example")", then you can use that string in the script that reacts when the event is fired. also i didnt use any code yet.1GlF42— 5y
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I dont understand what you mean, like the question is not constructive enough, please explain more!DragonSkyye517— 5y
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bruh, you gotta add more to this question, its confusing.greatneil802647— 5y
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You could use DataStores to act as communication between servers. The thing is that you cannot save userdata but you could save the values of the userdata instead. If I wanted to save a Vector3 you would set up it's xyz values to a table and save that.xPolarium1388— 5y