so im making a first person game i guess you could say. and when i go into first person and turn on the arms to be visible, they arms are like 2 studs in front of me. and well in real life your eyes are not indented that far into your face so i am trying to make the camera move a little bit forward so it looks like that arms are actully below you. the only thing i got so far is something like this..
cam.CFrame = cam.CFrame + Head.CFrame.lookVector * 3
and well that does nothing. am i missing something? or is there a easier/better way of acomplishing this task?