Hello,
I am having some weird issues. My RemoteEvents are not firing in my game.
--Client
local ClothesEvent = ReplicatedStorage.RemoteEvents:WaitForChild("ClothesEvent")
UI.Button.MouseButton1Down:Connect(function()
print("Body")
ClothesEvent:FireServer()
end)
--Server
local ClothesEvent = ReplicatedStorage.RemoteEvents:WaitForChild("ClothesEvent")
ClothesEvent.OnServerEvent:Connect(function(player)
print("Clothes Event is G")
end)
So "Body" prints but the print in the Server Script does not...serious confused. No errors in output display either. Also to note, these lines work in my other game but not the current one.
Anyone know?

2 comments
You don't need WaitForChild on the server.
where is the server script located, and is it disabled