Hello, I have been working on a script that recognises if the server is at the latest possible version. I thought the best way to do this was to create a script that when the new server starts up, it updates a variable to show the latest version.
I made this script to do that (running in ServerScriptService):
local DataStoreService = game:GetService("DataStoreService")
local versionStore = DataStoreService:GetDataStore("versionData")
local function version()
local suc, err = pcall(function()
versionStore:SetAsync("xdDxd8734372$$%^|%", game.PlaceVersion)
game.ReplicatedStorage.MaxVersion.Value = game.PlaceVersion
end)
if err then
version()
end
end
version()
local function update1()
local success, currentVersion = pcall(function()
return versionStore:GetAsync("xdDxd8734372$$%^|%")
end)
end
local update = function()
game.ReplicatedStorage.MaxVersion.Value = update1()
end
update = versionStore:OnUpdate("xdDxd8734372$$%^|%", update)
print(game.ReplicatedStorage.MaxVersion.Value)
I went to test the script. However, the: OnUpdate function does not work over servers. Do you know an alternative to this function or a completely different way to do this (eg using Pastebin)?
Any help would be appreciated.

2 comments
You do not need the data store at all use https://developer.roblox.com/api-reference/function/MarketplaceService/GetProductInfo as it includes Updated time stamp.
This won't work, as the game is not a Marketplace item. Thus it does not use the same functions.