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COMMUNITY QUESTION

How to check if a player is loaded the second time?

I'm using a service that another roblox user made but when it loads it re-spawns the character. (No way of changing that since it would break that.)

When it loads the character a second time, it breaks my local parts since I only have them check if a player dies for the local parts to reload.

I guess that means I have to check when the character loads the second time.

I'm pretty clueless on how so any tips on doing this?

1 answer

I am un-sure on what you are wanting to do when the player dies, but I do know that when the player dies and respawns his second life, you want to use the died event.

newPlayer.Character.Humanoid.Died:connect(function(--and so on with the coding.)

2 comments

0

I know how to do that, I wanted to check when they load.

0

Use the wait event until they spawn, or until their health gets to above 0.

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