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# How do you re-enable a disabled script?

I made it so that a script would be disabled when the tool it is in is unequipped. What would you do to re-enable the script? I tried script.Parent.Enabled = true but it didn't work.

Tool = script.Parent.Parent.Parent

Tool.Equipped:connect(function()
script.Parent.Enabled = true
end)


Any help? I'm not sure what else to do. I disabled the parent of this script, and now I'm trying to re-enable it when the tool is selected. The tool is the parent of the parent of this script.

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Scripts don't have an Enabled property, they have a Disabled property - also this setup might be finicky in that you have it disabled when the game starts up. SummerEquinox 608 — 2mo
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Oh, it only disables the first time you equip and tunequip the item. Wiredfpz 7 — 2mo

Enabled is not a property of a script, the actual name for it is Disabled. It's as simple as doing this:
script.Parent.Disabled = true