I feel like I was too vague about my previous question.

What I'm trying to do is create a shift to sprint key for a gun I am working on. I have the script for the shift to sprint, but the problem is that the shift to sprint script still works after the item is unequipped. I have attempted to disable the script while the item is unequipped, but that just stops the script from running completely. I do not have much experience with scripting, so this is all new to me. Here is my script with the script.Disabled part.

Tool = script.Parent

Tool.Equipped:connect(function()
game:GetService("UserInputService").InputBegan:connect(function(input,gameprocesed)
 if input.KeyCode == Enum.KeyCode.LeftShift then
  for i = 1,16 do
   wait()
   game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1
  end
 end
end)

game:GetService("UserInputService").InputEnded:connect(function(input,gameprocesed)
 if input.KeyCode == Enum.KeyCode.LeftShift then
  for i = 1,16 do
   wait()
   game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1
  end
 end
end)

game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:connect(function()
 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
 script.Disabled = true
end)

Tool.Unequipped:connect(function()
	game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
	script.Disabled = true
end)
end)

Please give deep explanations while answering. I'm extremely new to this and would like some help understanding things like this.

2 comments

0

Assuming the rest of your script works, you just need to add another "if" statement like "if tool then..[do stuff]..else..[don't do stuff].."

0

How would you do the "don't do stuff" part?