So I'm making a ship with a Part called Driver which holds a body gyro as well as body position. I can make the ship go back and fourth using BodyPosition but how could I use BodyGyro to rotate this part?

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Set the CFrame of the BodyGyro. You can do CFrame.fromAxisAngle, CFrame.fromEulerAnglesXYZ, or do se CFrame.new(gyro.Parent.Position, targetPosition) in order to have the BodyGyro “look at” a targetPosition.

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that's straight from the wiki btw lol