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COMMUNITY QUESTION

How can i stop jump animation from canceling my animation?

The problem i am having is i am making animation tools but when i jump it cancels the animation and if i press it while jumping it doesn't really work... this is the script

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

function keyD(key)
	local key = key:lower()
	local hotkey = script.Hotkey.Value
	if key == hotkey then
		
local animation = Instance.new("Animation")
		animation.AnimationId = "rbxassetid://2737702733"
local animloader = player.Character.Humanoid:LoadAnimation(animation)
		animloader:Play()
	end
end

mouse.KeyDown:connect(keyD)

If someone could edit it i would be thank full.

3 comments

1

Use :Connect, this will not fix it yet help in the near future.

0

Make the priority of your animation higher than the jumping one or don't load the jumping one at all

0

Already found solution thanks to kingdom5

1 answer

Import the animation into your animation editor and change the "Priority" setting to something higher than your other animation's priority setting. You can find the priority setting under the "edit" tab on the animation window.

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