I have been struggling with preventing duplicate walls.
The function below takes two points and makes a wall between them. It then added that walls position to list01
The for loop in this function is what I've recently added and its failed at getting the desired result.
local wallOffset --Offset for midpoint Y axis
local list01 = {} -- a table for holding each wall that's been placed
--Function for creating walls
local function createWall(last, currentPos)
--Create a wall and size it between current and last pillar
local wall = Instance.new("Part")
wall.Name = "Wall"
wall.Size = Vector3.new((last-currentPos).Magnitude,9,1)
--(X,Y,Z) of the midpoint of the wall
local midX = (last.X + currentPos.X)/2
local midY = (last.Y + currentPos.Y)/2 - wallOffset
local midZ = (last.Z + currentPos.Z)/2
local orientation = (last - currentPos).Unit:Cross(Vector3.new(0,1,0))
local CFramePos = Vector3.new(midX, midY, midZ)
--Move wall to Midpoint
wall.CFrame = CFrame.new(CFramePos, CFramePos + orientation)
--print out the last pillars POS and the current pillars POS
print("Last:",last, "Current:",currentPos)
wall.Anchored = true
wall.CanCollide = false --Change soon, add to teams disabled collision group
--Put walls POS in list or destroy wall if already in list.
for index = 1, #list01 do
local value = list01[index]
if value == wall.Position then
wall:Destroy()
print("wall destroyed")
break
else
table.insert(list01, wall.Position)
print("Wasn't Destroyed, added to table")
end
end
print("List number: ", table.getn(list01))
end
I can see that I need to change the for loop(or possibly it's the wrong approach), right now if the first value isn't the same it will add the wall POS to the list regardless if the wall does exist in the list at another index. But if I remove the else statement then I'm not sure where to 'table.insert' when it is a new wall.
That's where I'm at and any help is always appreciated.

3 comments
why are you making the wall before you check if the position is ok?
@Kingdom5 Where should I make this check?
When I check the position of a wall about to be created against the list of walls created, wall.Position comes up (0,0,0) unless it's after parenting the new wall to the workspace. Which resulted in the for loop being where it is? I am open to another route as this hasn't worked