--Title can someone tell me whats wrong?
here's the codes
(Buy item in textbutton)
local plr = game.Players.LocalPlayer
local leaderboard = plr:WaitForChild("leaderstats")
script.Parent.MouseButton1Click:Connect(function()
local JumpCoil = game.ReplicatedStorage.JumpCoil
if leaderboard.Coins.Value >= 50 then
local Rep = JumpCoil:Clone()
Rep.Parent = plr.Backpack
leaderboard.Coins.Value = leaderboard.Coins.Value -30
end
end)
leaderstats
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("IntValue", player)
leaderstats.Name = "leaderstats"
local Coins = Instance.new("IntValue", leaderstats)
Coins.Name = "Coins"
Coins.Value = 0
end)
save leaderboard
local AUTO_SAVE = true
local TIME_BETWEEN_SAVES = 60
local PRINT_OUTPUT = true
local SAFE_SAVE = true
---------------------------------
local players = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local leaderboardData = dataStoreService:GetDataStore("LeaderStats")
local function Print(message)
if PRINT_OUTPUT then print(message) end
end
local function SaveData(player)
if player.userId < 0 then return end
player:WaitForChild("leaderstats")
wait()
local leaderstats = {}
for i, stat in pairs(player.leaderstats:GetChildren()) do
table.insert(leaderstats, {stat.Name, stat.Value})
end
leaderboardData:SetAsync(player.userId, leaderstats)
Print("Saved "..player.Name.."'s data")
end
local function LoadData(player)
if player.userId < 0 then return end
player:WaitForChild("leaderstats")
wait()
local leaderboardStats = leaderboardData:GetAsync(player.userId)
for i, stat in pairs(leaderboardStats) do
local currentStat = player.leaderstats:FindFirstChild(stat[1])
if not currentStat then return end
currentStat.Value = stat[2]
end
Print("Loaded "..player.Name.."'s data")
end
players.PlayerAdded:connect(LoadData)
players.PlayerRemoving:connect(SaveData)
if SAFE_SAVE then
game.OnClose = function()
for i, player in pairs(players:GetChildren()) do
SaveData(player)
end
wait(1)
end
end
while AUTO_SAVE do
wait(TIME_BETWEEN_SAVES)
for i, player in pairs(players:GetChildren()) do
SaveData(player)
end
end
i'm so near my goal ;(
