i am trying to make this go other way not just right... inverse does not work it just applies power and clones the body-velocity and the - does not work as well :/
D = Instance.new("BodyVelocity")
D.Parent = player.Character["Torso"]
D.velocity = player.Character["Right Arm"].CFrame.upVector * 40
D.MaxForce = MaxForce
Debris:AddItem(D,0.3)

1 comment
I do not know what you mean by reverse. but if you want to get a "DownVector" you just negate the UpVector (-cf.UpVector)