So I plan on making a Placement System whereby each object would hold a unique stat such as level, and how much is inside it such as cash, I plan on saving this alone with it's X position and Y position as well as rotation relative to another position. What if a Player places down 100+ objects which in turn each of them holds Y and X position, individual stats, rotation and possibly more. Is there a limit to all this?

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In a datastore, a key can hold around 260000 characters after it is automatically converted into a JSON string.