my sword fighting game Dosent give me a sword and it dosent teleport me to the map the source code is down below
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 100
while true do
Status.Value = "Waiting for more people"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints AM!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs (plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.backpack
local GameTag = Instance.new ("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get Ready To fight!"
wait(2)
for i = GameLength,0,-1 do
for i, player in pairs(plrs) do
if player then
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
print (player.Name.."is still in the game")
else
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
Status.Value = "There are "..i.."seconds remaining, and"..#plrs.."people left"
if #plrs == 1 then
Status.Value = "The Winner is"..plrs[1].Name
plrs[1].leaderstats.wins.value = plrs[1].leaderstats.wins.Value + reward
break
elseif #plrs == 0 then
Status.Value = "No one has survived and nobody won!"
break
elseif i == 0 then
Status.value = "Time is up and nobody has won!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.character
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "This game has Ended"
wait (2)
end

52 comments
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
use a codeblock
Stop spamming
And OMG @op, edit your question well in the codeblock
On line 40, you put “backpack” instead of “Backpack”. Lua is very case sensitive, so you need to capitalize the first letter in “backpack”.
Also in line 98 you put "backpack" change to "Backpack"
Widesteal stop spamming, don't know if it was on accident but you can get banned doing it.
you can just add the tool to their character
Is it suppose to give you a sword on spawn or when the game starts?