local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 100
while true do
Status.Value = "Waiting for more people"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints AM!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs (plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.backpack
local GameTag = Instance.new ("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get Ready To fight!"
wait(2)
for i = GameLength,0,-1 do
for i, player in pairs(plrs) do
if player then
character = player.Character
if not character then
else
if character:FindFirstChild("GameTag") then
print (player.Name.."is still in the game")
else
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.."has been removed")
end
end
Status.Value = "There are "..i.."seconds remaining, and"..#plrs.."people left"
if #plrs == 1 then
Status.Value = "The Winner is"..plrs[1].Name
plrs[1].leaderstats.wins.value = plrs[1].leaderstats.wins.Value + reward
break
elseif #plrs == 0 then
Status.Value = "No one has survived and nobody won!"
break
elseif i == 0 then
Status.value = "Time is up and nobody has won!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.character
if not character then
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "This game has Ended"
wait (2)
end
COMMUNITY QUESTION
My game dosent give me a sword in game can anyone help?
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1 comment
IDK