I have a zombie game and everything works fine except zombie don't get points can someone fix it for me please.
local UnDead = Game.Lighting:FindFirstChild('Zombies')
local Playing = Game.Workspace:FindFirstChild('Playing')
local Stage = Game.Workspace:FindFirstChild('Stage')
local Weapon = Game.Lighting:FindFirstChild('Pistol')
local Humans = Game:FindFirstChild('Humans')
local Zombies = Game.Teams:FindFirstChild('Zombies')
local RemoveHint =(function(Player)
if (Player and Player.PlayerGui:FindFirstChild('Leader Hint')) then
Player.PlayerGui['Leader Hint']:remove()
end
end)
local ShowHint =(function(GameText,Player)
RemoveHint(Player)
local Message = Instance.new('Hint')
Message.Name = 'Leader Hint'
Message.Text = GameText
Message.Parent = Player.PlayerGui
end)
local RemoveMessage =(function(Player)
if (Player and Player.PlayerGui:FindFirstChild('Leader Message')) then
Player.PlayerGui['Leader Message']:remove()
end
end)
local ShowMessage =(function(GameText,Player)
RemoveMessage(Player)
local Message = Instance.new('Message')
Message.Name = 'Leader Message'
Message.Text = GameText
Message.Parent = Player.PlayerGui
end)
local RemoveFumeMessage =(function(Player)
if (Player and Player.PlayerGui:FindFirstChild('Fume Message')) then
Player.PlayerGui['Fume Message']:remove()
end
end)
local MakeZombie =(function(Zom, Player)
wait(0)
local vUnDead = Zom['ZAnimate']:Clone()
vUnDead.Disabled = false
Wait(0)
local Character = Player.Character
Character['Sound']:remove()
Character['Animate']:remove()
Wait(0)
vUnDead.Parent = Character
Character['creator'].Value = Player
end)
local GetKiller =(function(Humanoid)
local Tag = Humanoid:FindFirstChild('creator')
if (Tag) then
local Killer = Tag.Value
if (Killer.Parent) then
return Killer
end
end
return nil
end)
local KillCount =(function(Humanoid,Player)
local Killer = GetKiller(Humanoid)
if (Killer) then
local Stats = Killer:FindFirstChild('leaderstats')
if (Stats) then
local Points = Stats:FindFirstChild('Points')
local Dead = Killer:FindFirstChild('Dead')
if Killer ~= Player then
if not (Dead.Value) then
Points.Value = Points.Value + 30
else
Points.Value = Points.Value + 30
end
else
Points.Value = Points.Value
end
end
end
end)
local HumanoidDied =(function(Humanoid,Player)
local Stats = Player:FindFirstChild('leaderstats')
if (Stats) then
local Dead = Player:FindFirstChild('Dead')
Dead.Value = true
Player.TeamColor = Zombies.TeamColor
RemoveFumeMessage(Player)
local Killer = GetKiller(Humanoid)
KillCount(Humanoid,Player)
end
end)
local PlayerRespawn =(function(Prop,Player)
if (Prop == 'Character') then
if (Player.Character and Player.Character.Name == Player.Name) then
local Stats = Player:FindFirstChild('leaderstats')
if Stats ~= nil then
local Dead = Player:FindFirstChild('Dead')
local Class = Player:FindFirstChild('Class')
if (Dead.Value) then
Wait(1)
if (Player) and (Player.Character) then
MakeZombie(UnDead[Class.Value],Player)
else
return
end
end
end
Humanoid = Player.Character['Humanoid']
Humanoid.Died:connect(function()
HumanoidDied(Humanoid,Player)
end)
end
end
end)
Game.Players.PlayerAdded:connect(function(Player)
while true do
if (Player.Character) then
break
end
Wait(1)
end
local Stats = Instance.new('IntValue',Player)
Stats.Name = 'leaderstats'
local Points = Instance.new('IntValue',Stats)
Points.Name = 'Points'
Points.Value = 0
local Dead = Instance.new('BoolValue',Player)
Dead.Name = 'Dead'
Dead.Value = false
local Class = Instance.new('StringValue',Player)
Class.Name = 'Class'
Class.Value = 'Zombie'
if (Playing.Value) then
Weapon:Clone().Parent = Player.Backpack
end
local Humanoid = Player.Character:FindFirstChild('Humanoid')
Humanoid.Died:connect(function()
HumanoidDied(Humanoid,Player)
end)
Player.Changed:connect(function(Prop)
PlayerRespawn(Prop,Player)
end)
Player.Chatted:connect(function(Message,Recipient)
local Class = Player:FindFirstChild('Class')
if not (Class) then
return
end
Message = string.lower(Message)
if (Message == '/zombie') then
Class.Value = 'Zombie'
elseif (Message == '/fastzombie') then
if (Stage.Value >= 2) then
Class.Value = 'Fast Zombie'
else
ShowMessage('Fast Zombie is not unlocked!',Player)
Wait(3)
RemoveMessage(Player)
end
elseif (Message == '/kamizombie') then
if (Stage.Value >= 3) then
Class.Value = 'Kami-Zombie'
else
ShowMessage('Kami-Zombie is not unlocked!',Player)
Wait(3)
RemoveMessage(Player)
end
elseif (Message=='/ghostzombie') then
if (Stage.Value >= 4) then
Class.Value = 'Ghost Zombie'
else
ShowMessage('Ghost Zombie is not unlocked!',Player)
Wait(3)
RemoveMessage(Player)
end
elseif (Message == '/fastghostzombie') then
if (Stage.Value >= 5) then
Class.Value = 'Fast Ghost Zombie'
else
ShowMessage('Fast Ghost Zombie is not unlocked!',Player)
Wait(3)
RemoveMessage(Player)
end
elseif (Message == '/zombieboss') then
if (Stage.Value >= 6) then
Class.Value = 'Zombie Boss'
else
ShowMessage('Zombie Boss! is not unlocked!',Player)
Wait(3)
RemoveMessage(Player)
end
end
end)
end)

1 comment
I think some context is needed