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✓ ANSWER ACCEPTED

when i clone a script from the replicatedstorage to the workspace the script doesnt work??

so heres my issue: i am making a box destroying minigame and u have to destroy boxes to get more points. when there is no more boxes in the workspace, its supposed to clone one box from the replicated storage to the workspace, and it does that. and the script from the box in the workspace works. however when the one in the replicated storage is cloned into workspace, that scrip(which is the same) no longer works? help!!

script in serverscriptservice

while wait(1) do
if not workspace:FindFirstChild("box")  then
	
	 print("reshuffling");
	 local msg = Instance.new("Message", workspace)
	msg.Text = "No more boxes! Reshuffling..."
	local clone = game.ServerStorage.box:Clone()
	clone.Parent = workspace
	wait(3)
	msg:Destroy()
end
end

script in the box

game.Players.PlayerAdded:Connect(function(plr)
local leader = plr:WaitForChild("leaderstats")
local box = leader:FindFirstChild("Boxes Destroyed")
script.Parent.Touched:Connect(function(hit)
	local h = hit.Parent:WaitForChild("Humanoid")
	if h ~= nil then
	    wait()
	box.Value = box.Value + 1
	script.Parent:Destroy()
	end
end)
end)

Any help would be greatly appreciated oWo

1 answer

✓ Accepted answer

I'm not sure as I haven't done any tests but it could be that the script in the box runs after moving it to the workspace. Meaning the PlayerAdded never runs for old/current players. Placing this script in the box may do you better.

script.Parent.Touched:Connect(function(hit)
	local hum = hit.Parent:FindFirstChild("Humanoid")
	if hum then
		local plr = game.Players:GetPlayerFromCharacter(hum.Parent)
		if plr then	
			local box = plr.leaderstats["Boxes Destroyed"]
			box.Value = box.Value + 1
			script.Parent:Destroy()
		end
	end
end)

I haven't put these scripts to test as I am quite tired so apologies if you experience any errors!

2 comments

0

tysm it works :)

0

np, hope you have a great week!

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