ok... ok... so basically when I was making my Wielding Simulator game Online, I was making my guis like
.the energy bar gui
.the shield bar gui and
.the Stamina bar gui
now when I position the gui's, I use the "UI Editor" of scaling and I scale its size and position their...
Next thing I know I test it on my PC and the Gui's are positioned beautifully...
but... when I use a smaller ar other bigger device, the gui's are compacted together or simply have been separated for some reason...…..
so WHAT is the reason for my GUI's being Presented Differently for other devices!?
Why is this happening?
and also , how can I prevent this and have it scaled all equally so it can look the same on each device no matter how big or small it is like the GUI's in Jailbreak or MAINLY in other games too?
someone please help me...…….
https://gyazo.com/bdb09812e73e582dbe13e14db6e6ae99
--T40

2 comments
have you tried setting all your gui's to UDim2.new(x,0,y,0) instead of UDim2.new(0,x,0,y)? 100% helps.
oh yes see