Title says all (20 characters long)
COMMUNITY QUESTION
How Would I Check If A FireEvent Has Been Fired Through A Script?
1 answer
You could try this script:
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr)
print("Fired")
end)
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3 comments
Wouldn't it just be easier to use a BindableEvent and just fire that to another Server-Side Script after you've fired the RemoteEvent? Or am I misunderstanding the question, hence why the title can not say it all and you actually need a description!
literal fire?
You could create a module which will manage this.