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COMMUNITY QUESTION

How Would I Check If A FireEvent Has Been Fired Through A Script?

Title says all (20 characters long)

3 comments

0

Wouldn't it just be easier to use a BindableEvent and just fire that to another Server-Side Script after you've fired the RemoteEvent? Or am I misunderstanding the question, hence why the title can not say it all and you actually need a description!

0

literal fire?

0

You could create a module which will manage this.

1 answer

You could try this script:

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(plr)
print("Fired")
end)

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