Follow Code:
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 50
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
How do I alter this script to make the NPC chase you with a custom animation? So far it just chases you with NO animation.
--EDIT-- Animation Code
wait()
state = {Enum.HumanoidStateType.Running,
Enum.HumanoidStateType.RunningNoPhysics,
Enum.HumanoidStateType.Jumping,
Enum.HumanoidStateType.Freefall,
Enum.HumanoidStateType.Landed
}
-----------EDIT THIS PART--------------
animations = {"2718926162", -- Running/Walking
"", -- Idle
"", -- Moving Jump
"", -- Idle Jump
"", -- Freefalling
"" -- Landing
}
---------------------------------------
--Model
CurrentState = ""
Animation = ""
canPlay = true
Player = game.Players.LocalPlayer
function playAnimation(Source,animation,player)
if canPlay then
local player = script.Parent.Parent
canPlay = false
local animTrack = Source.Humanoid:LoadAnimation(animation) -- Load animation into Humanoid
canPlay = true
animTrack:Play() -- Start the animation
end
end
local animation = Instance.new("Animation")
local character = Player.Character
local humanoid = character.Humanoid
humanoid.StateChanged:connect(function(old,new)
if CurrentState == "Running" and new == state[3] then -- Moving to Jump
CurrentState = "Jump"
if animations[3] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[3]
playAnimation(character,animation)
end
end
if CurrentState == "Idle" and new == state[3] then -- Idle to Jump
CurrentState = "Jump"
if animations[4] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[4]
playAnimation(character,animation)
end
end
if new == state[4] then
CurrentState = "Falling"
if animations[5] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[5]
playAnimation(character,animation)
end
end
if new == state[5] then
CurrentState = "Landed"
if animations[6] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[6]
playAnimation(character,animation)
end
end
end)
humanoid.Running:connect(function(state)
if state > 3 then
if CurrentState ~= "Running" then
CurrentState = "Running"
if animation[1] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[1]
playAnimation(character,animation)
end
end
else
if CurrentState ~= "Idle" then
CurrentState = "Idle"
if animation[2] ~= "" then
animation.AnimationId = "http://www.roblox.com/Asset?ID="..animations[2]
playAnimation(character,animation)
end
end
end
end)
