I looked everywhere in the script to see what affects the speed but nothing worked

local Board = script.Parent
local Controller
local Gyro
local CoastingAnim
local KickAnim
local LeftAnim
local RightAnim
local OllieAnim

local OllieHack = script.Parent:FindFirstChild("OllieThrust")
if (OllieHack == nil) then
	OllieHack = Instance.new("BodyThrust")
	OllieHack.Name = "OllieThrust"
	OllieHack.force = Vector3.new(0,0,0)
	OllieHack.location = Vector3.new(0,0,-2)
	OllieHack.Parent = Board
end

local lastaction = nil
local lasttime = nil
local jumpok = true

function didAction(action)
	lastaction = action
	lasttime = time()
end



function onAxisChanged(axis)
	Board.Steer = Controller.Steer
	Board.Throttle = Controller.Throttle

	if (Board.Steer == -1) then
		print("Left")
		--CoastingAnim:Stop(1)
		KickAnim:Stop()
		OllieAnim:Stop()
		RightAnim:Stop(.5)
		LeftAnim:Play(.5)
		didAction("left")
	end

	if (Board.Steer == 1) then
		print("Right")
		KickAnim:Stop()
		--CoastingAnim:Stop(1)
		LeftAnim:Stop(.5)
		OllieAnim:Stop()
		RightAnim:Play(.5)
		didAction("right")
	end

	if (Board.Steer == 0) then
		print("Straight")

		KickAnim:Stop()
		LeftAnim:Stop(.5)
		OllieAnim:Stop()
		RightAnim:Stop(.5)
		
		if (lastaction == "go" and time() - lasttime < .1) then
			
		end
		didAction("go")
		--CoastingAnim:Play(1)

		
	end
end

function enterAirState()
	-- gyrate towards vertical position for better landing
	Gyro.maxTorque = Vector3.new(100, 0, 100)
	jumpok = false
end

function exitAirState()
	-- turn off gyro
	Gyro.maxTorque = Vector3.new(0,0,0)
	jumpok = true
end

function enterPushingState()
	KickAnim:Play()
end

function onMoveStateChanged(newState, oldState)
	print(oldState)
	print(newState)
	-- do state exits here
	if oldState == Enum.MoveState.AirFree then exitAirState() end

	-- do state transitions here

	-- do state entries here
	if newState == Enum.MoveState.AirFree then enterAirState() end
	if newState == Enum.MoveState.Pushing then enterPushingState() end
end


-- initialization/finalization stuff

function makeGyro(humanoid)
	Gyro = Instance.new("BodyGyro")
	Gyro.Name = "SkateboardGyro"
	Gyro.maxTorque = Vector3.new(0,0,0) -- start off
	Gyro.P = 50
	Gyro.D = 50
	Gyro.Parent = humanoid.Parent.Torso
end

function onButtonChanged(button)
	if button == Enum.Button.Dismount then
		Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
	end
	if button == Enum.Button.Jump then
		if Controller:getButton(Enum.Button.Jump) and jumpok then
			jumpok = false
			KickAnim:Stop()
			LeftAnim:Stop(.5)

			RightAnim:Stop(.5)
			OllieAnim:Play(0,1,4)
			Board.StickyWheels = false
			Board:ApplySpecificImpulse(Vector3.new(0,100,0))
			OllieHack.force = Vector3.new(0,1200,0)
			didAction("jump")
			delay(.1, function() if (OllieHack ~= nil) then OllieHack.force = Vector3.new(0,0,0) end end)
		else
			Board.StickyWheels = true
		end
	end
end

function onEquip(humanoid, controller)
	print("Board equipped")
	print(controller)
	if not Controller then -- debounce
		Controller = controller
		
		makeGyro(humanoid)
		controller.AxisChanged:connect(onAxisChanged)
		Board.MoveStateChanged:connect(onMoveStateChanged)
		CoastingAnim = humanoid:loadAnimation(Board.coastingpose)	
		LeftAnim = humanoid:loadAnimation(Board.leftturn)
		RightAnim = humanoid:loadAnimation(Board.rightturn)
		OllieAnim = humanoid:loadAnimation(Board.ollie)
		--OllieAnim:AdjustSpeed(2)
		KickAnim = humanoid:loadAnimation(Board.boardkick)
		CoastingAnim:Play()

		Controller:bindButton(Enum.Button.Jump, "Ollie")
		Controller:bindButton(Enum.Button.Dismount, "Dismount")
		Controller.ButtonChanged:connect(onButtonChanged)
	end
end

function onUnequip(board)
	print("Board unequipped")
	Controller = nil
	Gyro.Parent = nil
	Gyro= nil
	CoastingAnim:Stop()
	KickAnim:Stop()
	CoastingAnim = nil
	KickAnim = nil
	LeftAnim:Stop()
	LeftAnim = nil
	RightAnim:Stop()
	RightAnim = nil
	OllieAnim:Stop()
	OllieAnim = nil

	if (OllieThrust ~= nil) then
		OllieThrust:Remove()
		OllieThrust = nil
	end
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then

	onEquip(Board.ControllingHumanoid, Board.Controller)

end

2 comments

0

Please format it properly, thank you

0

Umm, please format it fully xD. You're switching from just plain text to Code Block every now and then, I can't read it too well.