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✓ ANSWER ACCEPTED

How to avoid player respawning?

Basically when a player's Humanoid gets destroyed, their character enters the following 'punished' state: Image. Soon after that, their character gets removed and a regular new one is spawned.

Is there a way to stop this respawning from happening and instead have the player's character stay on the 'punished' state previously mentioned?

Thanks in advance.

1 comment

1

I mean this is something I'd do but, you could try cloning the punished model and use camera manipulation to focus the camera

1 answer

✓ Accepted answer

You can set the Player.CharacterAutoLoads property to false. From there, make this server script:

game.Players.PlayerAdded:Connect(function(Player)
    Player:LoadCharacter()
end)

This makes the Characrer load once when joining. However, because CharacterAutoLoads is false, they will not respawn after dying.

If this helped, make sure to upvote/accept! Thank you!

1 comment

0

Thanks, it did work!

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