Basically when a player's Humanoid gets destroyed, their character enters the following 'punished' state: Image. Soon after that, their character gets removed and a regular new one is spawned.
Is there a way to stop this respawning from happening and instead have the player's character stay on the 'punished' state previously mentioned?
Thanks in advance.

1 comment
I mean this is something I'd do but, you could try cloning the punished model and use camera manipulation to focus the camera