I have a round game, where I want the top player in the server to get kills. If I use something like this:

local Kills = game:GetService("DataStoreService"):GetOrderedDataStore("Kills")

It would get the whole world's kills. I only want the server's kills. Is something I can modify my script so it will do that?

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How does the game award a player for a kill? After the round ends, you would loop through the players and get their kills. You would then need to order them yourself.