Since I didn't want players to be able to spectate while they are in a match I created if statements; however, that isn't the problem. The problem is that in order to create the if statement clearer or easier I created variables.
Here is a script inside of the spectate gui:
gui = script.Parent.Button
local IsInMatch = game.player.IsInMatch.Value -- This is the variable which is recieveing the error message
if IsInMatch == true then
gui.Visible = false
elseif IsInMatch == false then
gui.Visible = true
end
Each player has a BoolValue (IsInMatch) and changes from false to true when the player is in a match or dies.
Here is my output window of the problem:
player is not a valid member of DataModel
Inside of every spawn is a function when the player touches the part and then it sets the value of IsInMatch to true or false.
I am confused by what this means. Please help me out! What is the problem? What do I have to change?
BTW I am new to scripting so thanks!
If you think the problem is something else, and let me know.

3 comments
is this from the server or client
It does not matter. He is trying to do game["Player"]. This is incorrect. @sbobl2345m, we need to see more of your script to figure out how to help you best.
he could use LocalPlayer