I have no idea why it won't do it.
getCommands = function() -- WIP
local result
local functions
functions = {}
print(functions)
local toChar = CVExtra.toCharList
local toString = CVExtra.charlistToString
local function searchTable(tab,nam)
local parent = ""
for i,v in pairs(tab) do
if tab==nil or nam==nil or tostring(tab)==CVExtra then
parent=""
else
local nam2 = toChar(nam)
nam = toString(nam2)
print(nam)
print(nam2)
parent=""..nam
end
if typeof(v)=="function" then
print("function")
local funcr = ""..tostring(i)
local func = toChar(funcr)
funcr = toString(func)
func = funcr
if parent=="" then
else
func = parent.."."..funcr
end
table.insert(functions,func)
elseif typeof(v)=="table" then
print("table")
searchTable(v,tostring(i))
end
end
return tab
end
result = searchTable(CVExtra)
return result
end
Since concatenation wasn't working, I used one of my scripts that changes the individual letters of a string (toChar) to a table of individual letters. Then has it converted back into a string with toString (custom function)
I've done numerous prints to test and figure out where it goes wrong, but I think it's Roblox. Because somehow even though I set the value of another table to a string, turn it into a table then back into a string and concatenate it, it still puts it as an index for another table, a dictionary.
Of course, the only other alternate solution I could think of is to get the names of the things I want printed, into a table for the script to print, but I want it to get the "commands" I have from my module I am making.
(Edit)
For anyone wondering, "CVExtra" is a table with functions and other tables in it.

1 comment
Why are you reinventing the wheel, no need for your own tostring