My problem: The scenario is that I have a brick and I want this brick to destroy itself when the creator joins. BUT I want it only to destroy to the creator's game. To all the other players' game I want the brick to still be there. I don't want this to happen when the brick is touched. I only want this to happen when the creator joins the game. An analogy to this would be like the Player with a GUI to the PlayerGui, but with a brick instead of a GUI :)
Sorry if it's confusing. But if you understand, Could you help me know what to research by giving me like a link to a wiki page or something? Maybe it has to do with camera manipulation or I dont know.. THANKS!

3 comments
Did you make an attempt?
just do a local script, so it's local and do something like (define player) then if plr.Name == "yourName" then part:Destroy()
So you're wanting the brick to vanish for everyone or just the creator?