So i have seen quite a few games with stat systems that include damage, agility etc and i was wondering if there was a certain algorithm that you use to determine like the damage a move does like playerdamagestat * 0.5/ 2 or something like that if anyone has any incite to how fighting game stat systems work i would greatly appreciate if you could explain it to me :)
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How do stat systems in fighting games work?
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Perhaps take a look at this: https://developer.roblox.com/api-reference/function/Humanoid/TakeDamage
You can use any formula you want. It depends on the game, you don't want a mix of agility and strength being increased too high with an exponential formula if the health of players doesn't scale properly, making attack or speed overpowered
https://developer.roblox.com/api-reference/function/Humanoid/TakeDamage