I'm playing around with Datastores and the following code works fine but after the first attempt it errors and says line 13 bad argument #1 to 'pairs' (table expected, got nil).
It works perfectly fine and it updated the data but when I leave and come back for the 2nd time it errors with that. When I tried to print data.stats it gave me a nil value??
local DS = game:GetService('DataStoreService'):GetDataStore('7')
local data
local key = '1'
local success, ret = pcall(function()
data = DS:GetAsync(key)
end)
if data then
local stats = data.stats
for k, v in pairs(stats) do
print(k,v)
end
wait(1)
DS:UpdateAsync(key, function(prev)
stats.gold = not stats.gold
return stats
end)
wait(1)
for k, v in pairs(stats) do
print(k,v)
end
elseif not data then
DS:SetAsync(key, {
stats = {
armor = true;
gold = false;
silver = false;
wood = false;
};
})
else
error(ret)
end

1 comment
Seriously! What is up with this DataStore flood??