I have tried to make it so when there are 2 players, you will teleport to the map, and it does not work, it is pretty weird I think, so I decided to ask for help, the problem is in line 63, I put the whole script so you can clearly understand what I tried to do. Thanks.````
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 100
-- Game loop
while true do
Status.Value = "Waiting for enough players..."
repeat wait() until game.Players.NumPlayers >= 2
Status.Value = "Intermission..."
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into players table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.. " Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
-- Teleports players to the chosen map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,5,0)
table.remove(AvailableSpawnPoints,1)
-- Give the players a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.BackPack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "NameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They're still alive
print(player.Name.." is still in the game!")
else
-- They're dead
table.remove(plrs,x)
print(player.Name.." Has been removed!")
end
end
else
table.remove(plrs, x)
print(player.Name.." Has been removed!")
end
end
Status.Value = "There are "..i.." seconds left, and "..#plrs.." remaining! Fight to survive!"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is..."..plrs[1].Name" Congrats! You're going to be rewarded with 100 ReeBucks."
plrs[1].leaderstats.ReeBucks.Value = plrs[1].leaderstats.ReeBucks.Value + reward
Status.Value = "Nobody won! the match took too long!"
break
elseif i == 0 then
Status.Value = "Time's up!"
end
wait(1)
end
print("End of game!")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if character.BackPack:FindFirstChild("Sword") then
player.BackPack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended!"
wait(2)
end

1 comment
From alvinbloxx. Make your own attempt.