I have tried to make it so when there are 2 players, you will teleport to the map, and it does not work, it is pretty weird I think, so I decided to ask for help, the problem is in line 63, I put the whole script so you can clearly understand what I tried to do. Thanks.````

-- Define variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 50

local reward = 100

-- Game loop

while true do
	
	Status.Value = "Waiting for enough players..."
	
	repeat wait() until game.Players.NumPlayers >= 2
	
	Status.Value = "Intermission..."
	
	wait(10)
	
	local plrs = {}
	
	for i, player in pairs(game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player) -- Add each player into players table
		end
	end
	
	wait(2)
	
	local AvailableMaps = MapsFolder:GetChildren()
	
	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
	
	Status.Value = ChosenMap.Name.. " Chosen"
	
	local ClonedMap = ChosenMap:Clone()
	ClonedMap.Parent = workspace
	
	-- Teleports players to the chosen map
	
	local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
	
	if not SpawnPoints then
		print("Spawnpoints not found!")
	end
	
	local AvailableSpawnPoints = SpawnPoints:GetChildren()
	
	for i, player in pairs(plrs) do
		if player then
			character = player.Character
			
			if character then
				-- Teleport them
				
				character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,5,0)
				table.remove(AvailableSpawnPoints,1)
				
				
				
				-- Give the players a sword
				
				local Sword = ServerStorage.Sword:Clone()
				Sword.Parent = player.BackPack
				
				local GameTag = Instance.new("BoolValue")
				GameTag.Name = "NameTag"
				GameTag.Parent = player.Character
				
			else
				-- There is no character
				if not player then
					table.remove(plrs,i)
				end
			end
		end
	end
	
	
	Status.Value = "Get ready to play!"
	wait(2)
	
	for i = GameLength,0,-1 do
		
		for x, player in pairs(plrs) do
			if player then
				
				character = player.Character
				
				if not character then
					-- Left the game
				else
					if character:FindFirstChild("GameTag") then
						-- They're still alive
						print(player.Name.." is still in the game!")
					else
						-- They're dead
						table.remove(plrs,x)
						print(player.Name.." Has been removed!")
					end
				end
			else
				table.remove(plrs, x)
				print(player.Name.." Has been removed!")
				
			end
		end
		
		Status.Value = "There are "..i.." seconds left, and "..#plrs.." remaining! Fight to survive!"
		
		if #plrs == 1 then
			-- Last person standing
			Status.Value = "The winner is..."..plrs[1].Name" Congrats! You're going to be rewarded with 100 ReeBucks."
			plrs[1].leaderstats.ReeBucks.Value = plrs[1].leaderstats.ReeBucks.Value + reward
			Status.Value = "Nobody won! the match took too long!"
			break
		elseif i == 0 then
			Status.Value = "Time's up!"
		end
		
		wait(1)
	end
	
	print("End of game!")
	
	for i, player in pairs(game.Players:GetPlayers()) do
		character = player.Character
		
		if not character then
			-- Ignore them
		else
			if character:FindFirstChild("GameTag") then
				character.GameTag:Destroy()
			end
			if character.BackPack:FindFirstChild("Sword") then
				player.BackPack.Sword:Destroy()
				
			end
			if character:FindFirstChild("Sword") then
				character.Sword:Destroy()
				end
		end
		player:LoadCharacter()
		
	end
	
	ClonedMap:Destroy()
	
	Status.Value = "Game ended!"
	wait(2)
end

1 comment

1

From alvinbloxx. Make your own attempt.