There are a few ways, I could loop and move the items after checking if an object is there. I could also create a virtual radius around the node and move the object's into random vectors inside the radius or I could make a model of how I want the objects to be, and place the model inside the radius or next the the node. However, are there any there more efficient ways?
COMMUNITY QUESTION
What would be the best way to spawn items around a node, without the items touching?
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Not sure if this is what you meant when you mentioned a radius around the node - and it also might not be terribly efficient comparatively to other methods, but you could use cosine and sine multiplied by a scalar to spawn them on random radii starting at 0 and reaching 2pi.
True, but would a Region3 be better?
I don't know too much about performance on Roblox so I wouldn't be able to tell you. What kind of behavior do you want the spawning to act in? In a circle? Random spots in some x by z area around the node? The latter may be better handled with Region3.
I mean, it doesn't really matter how the object are put around the node as long as they are close by and not touching.