I know this isn't entirely my script but I have edited to make the door go up instead of left or right but the script is broken, the door does manage to go up but it wont go down it just stays there.... So I was wondering if anyone could help me evaluate and identify this problem.
Thank you,
Script:
local bool = true
local bool2 = true
local clearance = {
["[SCP] Card-Omni"] = true,
["[SCP] Card-L5"] = true,
["[SCP] Card-L4"] = true,
["[SCP] Card-L3"] = true,
["[SCP] MTF Access Card"] = true,
["[SCP] Card-L1"] = false,
["GamepassCard"] = true
}
local door = script.Parent
local Open = false
local OpenSound = script.Parent.DoorOpen
local CloseSound = script.Parent.DoorClose
local Debounce = false
function openDoor()
if not Debounce then
Debounce = true
if Open then
Open = false
CloseSound:Play()
Spawn(function()
for i = 1, 38 do
door.CFrame = door.CFrame - Vector3.new(0, 0.2, 0)
wait(0.05)
Spawn(function()
door.CFrame = door.CFrame - Vector3.new(0, 0, 0)
wait(0.05)
end)
end
end)
else
Open = true
OpenSound:Play()
Spawn(function()
for i = 1, 38 do
door.CFrame = door.CFrame + Vector3.new(0, 0.2, 0)
wait(0.05)
Spawn(function()
door.CFrame = door.CFrame + Vector3.new(0, 0, 0)
wait(0.05)
end)
end
end)
end
end
end
wait(2.5)
Debounce = false
script.Parent.Parent.KeycardReader1.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then
bool = false
script.Parent.AccessGranted:play()
openDoor()
wait(3)
openDoor()
bool = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then
bool2 = false
script.Parent.AccessDenied:play()
wait(1)
bool2 = true
end
end)
script.Parent.Parent.KeycardReader2.touched:connect(function(touch)
if touch.Name == "Handle" and clearance[touch.Parent.Name] and bool then
bool = false
script.Parent.AccessGranted:play()
openDoor()
wait(3)
openDoor()
bool = true
elseif touch.Name == "Handle" and not clearance[touch.Parent.Name] and bool2 then
bool2 = false
script.Parent.AccessDenied:play()
wait(1)
bool2 = true
end
end)

1 comment
I suggest taking out all of the extra code and just having all of the CFrame functions so we don't have to look at the whole script