Here's the script
-- Define variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 60
local reward = 25
--Game Loop
while true do
Status.Value = "Waiting for enough players"
repeat wait () until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(15)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- add each plrs into table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chose"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
--tp players to map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found..")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
--tp them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
--give Sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
--no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Loading in..."
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
--left game
else
if character:FindFirstChild("GameTag") then
-- They are alive
print(player.Name.." is still in the game!")
else
--they ded
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
--Last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Time up! Nobody won!"
break
end
wait(1)
end
print("End of game")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
--ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game Ended"
wait(2)
end
It just says "Waiting for enough players" for 15 seconds and then it says "There are 60 seconds remaining, and 2 players left". Also when i die, it doesn't say game over. By the way, the countdown doesn't work either. Help me fix it!

2 comments
NumPlayers is deprecated, #GetPlayers should be used instead
We can't help you if you didn't try it yourself. Don't take alvinbloxx's code and expect us to fix it for you.