script.Parent.Touched:Connect(function()
script.Parent.Left.ParticleEmitter.Enabled = true
game.Workspace.Scripted.Left2.ParticleEmitter.Enabled = true
game.Workspace.Scripted.Right.ParticleEmitter.Enabled = true
game.Workspace.Scripted.Right2.ParticleEmitter.Enabled = true
wait(10)
game.Workspace.Scripted.Left.ParticleEmitter.Enabled = false
game.Workspace.Scripted.Left2.ParticleEmitter.Enabled = false
game.Workspace.Scripted.Right.ParticleEmitter.Enabled = false
game.Workspace.Scripted.Right2.ParticleEmitter.Enabled = false
end)
COMMUNITY QUESTION
Issue with line 2, although this worked before. Can someone help?
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2 comments
What sort of "issue"? An error message? Your game doesn't behave like you expect?
WaitForChild is your best friend.