script.Parent.Touched:Connect(function()
	script.Parent.Left.ParticleEmitter.Enabled = true
	game.Workspace.Scripted.Left2.ParticleEmitter.Enabled = true
	game.Workspace.Scripted.Right.ParticleEmitter.Enabled = true
	game.Workspace.Scripted.Right2.ParticleEmitter.Enabled = true
	wait(10)
	game.Workspace.Scripted.Left.ParticleEmitter.Enabled = false
	game.Workspace.Scripted.Left2.ParticleEmitter.Enabled = false
	game.Workspace.Scripted.Right.ParticleEmitter.Enabled = false
	game.Workspace.Scripted.Right2.ParticleEmitter.Enabled = false
end)

2 comments

0

What sort of "issue"? An error message? Your game doesn't behave like you expect?

0

WaitForChild is your best friend.