Can this script be shortened to to the same stuff but use more loops or things of that nature that would shorten it? Like the countdown and things that just repeat themselves like the explosions and other loops? (I am fairly new to RBX.Lua and scripting in Roblox as a whole so I apologize if I come off as "stupid").
The issue now is it lags out the server and studio to a crash after the script has gotten to Lines 40-42. (I am unsure if it gets to Line 42 because nothing happens after it displays "Ignition" in the Dev Console and as a hint)
Is there a way to make it so that all the script does is loop explosions after I hit a button? Or would that still crash it?
--Also how would I remove the hints after they have been displayed? (currently they are just layering over each other.)
print("Script Active. Waiting Launch.")
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Ready for Launch."
Main = game.Workspace.Rocket.RocketModel.Head
Top = game.Workspace.Rocket.RocketModel.Head2
Booster = game.Workspace.Rocket.RocketModel.Booster
GantrySide = game.Workspace.Gantry.gantrymiddle.Side
Middle = game.Workspace.Rocket.RocketModel.Middle
game.Workspace.Rocket.Explosiontrigger.ClickDetector.MouseClick:connect(function (onClicked)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 10"
print("Omicron I Launching in 10")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 9"
print("Omicron I Launching in 9")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 8"
print("Omicron I Launching in 8")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 7"
print("Omicron I Launching in 7")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 6"
print("Omicron I Launching in 6")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 5"
print("Omicron I Launching in 5")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 4"
print("Omicron I Launching in 4")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 3"
print("Omicron I Launching in 3")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 2"
print("Omicron I Launching in 2")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launching in 1"
print("Omicron I Launching in 1")
wait(1)
local h = Instance.new("Hint",Workspace) h.Text = "Ignition"
print("Ignition")
wait(1)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 50
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
wait(1)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 50
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
if
Main.Velocity.y > 100
then
local h = Instance.new("Hint",Workspace) h.Text = "Liftoff."
print("Liftoff")
wait(2)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 60
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
else
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 60
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
repeat
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 70
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
until Main.Velocity.y > 1000
wait(2)
if Main.Velocity.y > 890
then
wait(5)
if Main.Velocity.y > 780
then
wait(5)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 75
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
else
explosion = Instance.new("Explosion")
explosion.BlastRadius = 25
explosion.BlastPressure = 90
explosion.DestroyJointRadiusPercent = 0
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
if Main.Velocity.y < 1
then
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed."
print("Omicron I Launch Failed.")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators."
print("Please contact Launch Administrators")
wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed."
print("Omicron I Launch Failed.")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators."
print("Please contact Launch Administrators")
wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed."
print("Omicron I Launch Failed.")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators."
print("Please contact Launch Administrators")
wait(2)local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed."
print("Omicron I Launch Failed.")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators."
print("Please contact Launch Administrators")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Omicron I Launch Failed."
print("Omicron I Launch Failed.")
wait(2)
local h = Instance.new("Hint",Workspace) h.Text = "Please contact Launch Administrators."
print("Please contact Launch Administrators")
wait(2)
print("Catastrophic Failure Imminent. Please Clear the Area.")
local h = Instance.new("Hint",Workspace) h.Text ="Catastrophic Failure Imminent. Please Clear the Area."
wait(2)
print("Systems Failed. Catastrophic Failure Imminent. Please Clear the Area.")
local h = Instance.new("Hint",Workspace) h.Text ="Systems Failed. Catastrophic Failure Imminent. Please Clear the Area."
wait(2)
print("Cooling Systems Failure. Danger Level - Extremely High")
local h = Instance.new("Hint",Workspace) h.Text = "Cooling Systems Failure. Danger Level - Extremely High"
wait(2)
print("Cooling Systems Reboot...")
local h = Instance.new("Hint",Workspace) h.Text = "Cooling Systems Reboot..."
explosion = Instance.new("Explosion")
explosion.BlastRadius = 50
explosion.BlastPressure = 100000
explosion.DestroyJointRadiusPercent = 95
explosion.Position = game.Workspace.Rocket.RocketModel.Booster.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Booster
wait(1)
print("Reboot Failed. Catastrophic Failure Imminent. Please Clear the Area.")
local h = Instance.new("Hint",Workspace) h.Text = "Reboot Failed. Catastrophic Failure Imminent. Please Clear the Area."
wait(2)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 15
explosion.BlastPressure = 40
explosion.DestroyJointRadiusPercent = 95
explosion.Position = game.Workspace.Gantry.Gantrymiddle.Side.Position
explosion.Parent = game.Workspace.Gantry.gantrymiddle.Side
wait(3)
print("Operational Systems Failed. Shutting Down...")
local h = Instance.new("Hint",Workspace) h.Text = "Operational Systems Failed. Shutting Down..."
wait(2)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 35
explosion.BlastPressure = 95
explosion.DestroyJointRadiusPercent = 95
explosion.Position = game.Workspace.Rocket.RocketModel.Middle.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Middle
wait(1)
explosion = Instance.new("Explosion")
explosion.BlastRadius = 40
explosion.BlastPressure = 100
explosion.DestroyJointRadiusPercent = 95
explosion.Position = game.Workspace.Rocket.RocketModel.Top.Position
explosion.Parent = game.Workspace.Rocket.RocketModel.Head2
wait(5)
end
end
end
end
end)

4 comments
The script does the same exact thing as the other.it gets to line 42/43 and stops there and then crashes the game and studio.
Oh ok. I will fix it some how.
What does it say on output
And test this see if it says we are a go