I have mostly completed my pickUp Script, I just have one more issue. The Search loop functions as intended; when I find the item, I also set the clickDetector that was located inside the BasePart. It seems to have been found, except the MouseClick event doesn't fire, I'm not sure if it didn't find it or not, yet as I said it seems like it had.

if I also try to set the clickDetector to nil, as shown in the code, it seems to lock my mouse if I right-click. This only happens if I set that line.

spawn(function()
	while wait(.5) do
		while (checkForItem) do
			cursorPoint = cursor.Target
			pcall(function()
				print(cursorPoint)
				if cursorPoint:IsA("BasePart") then --//Set to 'Tool'.
					print("BasePart - '"..cursorPoint.Name.."'")
					for _, descendant in ipairs(cursorPoint:GetDescendants()) do
						if findObject(descendant, "BoolValue", "ItemTag") then print("foundItem")
							item_ = cursorPoint.Name
							item = workspace:WaitForChild(item_)
							clickDetector = findObject(item, "ClickDetector", "ClickDetector")
							checkForItem = false
						end
					end
				end
			end)
		wait(.5)
		end
		cursorPoint = cursor.Target
		if item then
			if (cursorPoint ~= item and checkForItem ~= true) then
				clickDetector = nil --//:/
				checkForItem = true
				item_ = nil
				item = nil
			end
		end
	end
end)

The findObject(instance, object, handle) function - if index instance passes through everything - will print the full name of the object

This is the output:

Rifle BasePart - 'Rifle' Workspace.Rifle.ClickDetector.SlotSize.ItemTag foundItem Workspace.Rifle.ClickDetector

This is the click statement, narrowed down

if clickDetector then print("Cool")
	clickDetector.MouseClick:Connect(function(player)
		print("Clicked")
	end)
end

This also caused my mouse to freeze. It also doesn't print......

Please help me, it's very annoying

3 comments

0

make sure its a serverscript

0

?

0

Could you explain? I’ve never really worked with clickDetectors so if this ends up requiring FE or rewriting, I have a lot of rearranging to do and that’ll not be fun:/