I've tried making a function that makes the localplayer grow but it doesn't get invoked.
wait(3)
local plr = game.Players.LocalPlayer
local pack = plr.Backpack
local hum = plr.Character.Humanoid
local gui = plr.PlayerGui
local value = gui.GUI.sizebox.size
local function ChangePlrSize(val)
hum.BodyHeightScale.Value = val * 1
hum.BodyWidthScale.Value = val * 1
hum.BodyDepthScale.Value = val * 1
hum.HeadScale.Value = val * 1
end
value.Changed:Connect(function(stat)
if stat == "Value" then
if value.Value >= 11 then
value.Value = 10
end
ChangePlrSize(value.Value)
end
end)
If anyone knows how to help please tell me.

2 comments
You dont need to use if stat == "Value" then, you can only use .Changed event.
Thank you! That fixed it.