Basically, I have a shop that when you step on a brick it fires a event and opens a GUI. The script works on studio, but not normal Roblox. This is the script, nothing wrong with it.
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
game.ReplicatedStorage:WaitForChild("TriggerCam"):FireClient(player)
end
end)
heres the script that detects when TriggerCam is fired, inside StarterGui and is local
game.ReplicatedStorage:WaitForChild("TriggerCam").OnClientEvent:Connect(function()
local player = game.Players.LocalPlayer
local shop = player.PlayerGui.Shop
local camera = workspace.CurrentCamera
local mainshop = workspace.Shop
local item = shop.Item
local buy = shop.Frame.Buy
local shadow = buy.Shadow
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local humanoid = localPlayer.Character:FindFirstChildOfClass("Humanoid")
local MainShop = player.PlayerGui.MainShop
if shop.Closed.Value == false then
if shop.Open.Value == false then
shop.Open.Value = true
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All,false)
MainShop.Enabled = false
humanoid:UnequipTools()
shop.Frame:TweenPosition(UDim2.new(0,0,0,0),"Out","Quint",1,true)
shop.Item.Value = 1
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = mainshop.Cam1
camera.CFrame = mainshop.Cam1.CFrame
shop.Frame.TextLabel.Text = mainshop:FindFirstChild("Part"..shop.Item.Value).ItemName.Value
shop.Frame.Buy.Text = mainshop:FindFirstChild("Part"..shop.Item.Value).ItemPrice.Value
if player.Backpack:FindFirstChild(workspace.Shop:FindFirstChild("Part"..item.Value).ItemName.Value) ~= nil then
buy.Text = "Owned"
buy.BackgroundColor3 = Color3.new(0.7,0.7,0.7)
shadow.BackgroundColor3 = Color3.new(0.5,0.5,0.5)
else
buy.Text = workspace.Shop:FindFirstChild("Part"..item.Value).ItemPrice.Value
buy.BackgroundColor3 = Color3.fromRGB(85,255,127)
buy.BackgroundColor3 = Color3.fromRGB(70, 212, 104)
end
end
end
end)

5 comments
It's not an error, it's a warning. Basically what it means is that it is possible that the script will wait permanently for TriggerCam until it exists. If you are sure that TriggerCam exists, you can ignore this warning.
When you play a game normally certain assets of the game needs more time to load than in studio, and if you are waiting for an object to load for a period of time (probably 5 seconds), this warning will appear.
there is a event named TriggerCam in repliacted storage. no matter how long u wait, it still dosent work
Can we see the script where it detects when you fire the remoteevent?
Edited