Does anyone know how to make sure an object stays on the same Vector3 coordinates and not fall to the ground when unanchored and using a BodyForce?
If I cant then does anyone know another BodyMover that can do the same effect im trying to do with moving a part in a certain direction?
Example of what I have currently: https://gyazo.com/a0acb6cf3d0e9cb8cd69dd08a4da3644

1 comment
Wow, thank you so much!