Is there a script that can make the server check if a sensor was touched and if it was touched and the player presses "E" then a script will execute, but if the sensor wasn't touched and the player presses "E" nothing will happen.
COMMUNITY QUESTION
Is there a script that can make the server check if the sensor was touched?
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Sensor.Touched:Connect(Character) maybe
Make Like a bool value that if its touched it returns true.