Hello, I have recently just made this script knowingly it won't work ._. What I want it to do is play a couple of sounds then I want the power to go off (spot lights) Please can someone tell me what I have done wrong!
Thanks!
BoolValue = script.Parent.Parent.EmergencyLight1.Toggle
BoolValue2 = script.Parent.Parent.EmergencyLight2.Toggle
Meltdown1=game.Workspace.Meltdown1
Meltdown2=game.Workspace.Meltdown2
Meltdown3=game.Workspace.Meltdown3
Meltdown4=game.Workspace.Meltdown4
function onClick()
if BoolValue.Value == false then
BoolValue.Value = true
BoolValue2.Value = true
print(BoolValue.Value)
Meltdown1:Play()
wait(3)
Meltdown2:Play()
wait(5)
Meltdown3:Play()
wait(10)
Meltdown4:Play()
wait(50)
Meltdown3:Stop()
else BoolValue.Value = false
end
end
local tab = {}
on = true
function GetAllDL(ta, p)
for _, d in pairs(p:GetChildren()) do
if d:IsA("SpotLight") or d:IsA("PointLight") then
table.insert(ta,d)
elseif d:IsA("BasePart") or d:IsA("Model") then
GetAllDL(ta,d)
end
end
end
ting = 0
function on_off()
if ting == 0 then
ting = 1
if on == true then
tab = {}
wait()
for i=1,.5,-.1 do
script.Parent.Mesh.Scale= Vector3.new(1,i,1)
wait()
end
GetAllDL(tab,Workspace)
wait(2)
for _, g in pairs(tab) do
if g ~= nil then
g.Enabled = false
end
wait()
end
on = false
script.Parent.BrickColor = BrickColor.new("Really red")
wait(5)
for i=.5,1,.1 do
script.Parent.Mesh.Scale = Vector3.new(1,i,1)
wait(.25)
end
ting = 0
elseif on == false then
for i=1,.5,-.1 do
script.Parent.Mesh.Scale= Vector3.new(1,i,1)
wait()
end
for _, g in pairs(tab) do
if g ~= nil then
g.Enabled = true
end
wait()
end
on=true
script.Parent.BrickColor = BrickColor.new("Lime green")
wait(5)
for i=.5,1,.1 do
script.Parent.Mesh.Scale= Vector3.new(1,i,1)
wait(.25)
end
ting = 0
end
end
end
script.Parent.ClickDetector.MouseClick:connect(on_off)
BoolValue = script.Parent.Parent.EmergencyLight1.Toggle
BoolValue2 = script.Parent.Parent.EmergencyLight2.Toggle
Meltdown1=game.Workspace.Meltdown1
Meltdown2=game.Workspace.Meltdown2
Meltdown3=game.Workspace.Meltdown3
Meltdown4=game.Workspace.Meltdown4
function onClick()
if BoolValue.Value == false then
BoolValue.Value = true
BoolValue2.Value = true
print(BoolValue.Value)
Meltdown1:Play()
wait(3)
Meltdown2:Play()
wait(5)
Meltdown3:Play()
wait(10)
Meltdown4:Play()
wait(50)
Meltdown3:Stop()
else BoolValue.Value = false
end
end
This bit works fine but the other code below doesn't. And also the code below works fine without the top bit.
