I have been adding to a script that is supposed to take care of when E is pressed and the mouse is hovered over a certain model/part it will add that weapon to the custom backpack I made. I have been adding the ammo part but one of my ends keep giving this one error:

Expected ")" (to close "(" at line 16), got "end"

I don't know what it means. I suggested that it wanted me to add a bracket to close the anonymous function which is what is on line 16 but there is already an end) for both of the functions. But anyway here is the script that the error is coming from:

local RunService = game:GetService("RunService")
local Player = game:GetService("Players").LocalPlayer
local uis = game:GetService("UserInputService")
local Mouse = Player:GetMouse()
local character = Player.Character
local ActiveParts = workspace:WaitForChild("Weapons")
local nextslot = character:WaitForChild("weapons").nextslot
local Tag = script.Parent
RunService.RenderStepped:connect(function()
	    Tag.Position = UDim2.new(0,Mouse.X-Tag.AbsoluteSize.X,0,Mouse.Y-Tag.AbsoluteSize.Y)
    local Target = Mouse.Target
    if Target and ActiveParts:IsAncestorOf(Target) then
        Tag.Visible = true
					else
					Tag.Visible = false
	uis.InputBegan:connect(function(input)
		if input.KeyCode == Enum.KeyCode.E then
			local children = workspace.Weapons:GetChildren()
				for i, child in ipairs(children) do
					if Target.Parent.Name == "weapon" then
					Target.Parent.Rarity.Fire.Enabled = false
					Target.Parent.Parent = character.weapons.backpack:WaitForChild("slot"..nextslot.Value)
					script.Parent.Parent.Parent.Items:WaitForChild("slot"..nextslot.Value).hasitem.Value = true
					print(nextslot)
					elseif Target.Parent.Name == "ammo" then
						print("Ammo")
						if Target.Parent.Type == "Light" then
							print("Light")
						character.weapons.ammo.light.Value = character.weapons.ammo.light.Value + Target.Parent.Amount.Value
						Target.Parent:Destroy()
						elseif Target.Parent.Type == "Shells" then
							print("Shells")
						character.weapons.ammo.shells.Value = character.weapons.ammo.shells.Value + Target.Parent.Amount.Value
						Target.Parent:Destroy()
						elseif Target.Parent.Type == "Rockets" then
							print("Rockets")
						character.weapons.ammo.rockets.Value = character.weapons.ammo.rockets.Value + Target.Parent.Amount.Value
						Target.Parent:Destroy()
						elseif Target.Parent.Type == "Medium" then
							print("Medium")
						character.weapons.ammo.medium.Value = character.weapons.ammo.medium.Value + Target.Parent.Amount.Value
						Target.Parent:Destroy()
						elseif Target.Parent.Type == "Heavy" then
							print("Heavy")
						character.weapons.ammo.Heavy.Value = character.weapons.ammo.Heavy.Value + Target.Parent.Amount.Value
						Target.Parent:Destroy()
						end
						end
						end
						end
						end
						end
						end
					end
					end)
					end 
					end)

The red underline end is on line 52. Help would be appreciated.

4 comments

0

try adding in an extra end with a bracket  so this end)

0

Where should i add this end? I just tried adding one and it gives me the same error on the same line.

0

You need to remove 4 ends, not add.

0

Oh, OK thanks for the help.