I've recently been trying to make a script that stores a _G table variable for every player on the server. To do that i need to make sure that every _G instance has a different name so they don't interfere with eachother. So i came up with the excellent idea to use player ID's, But here's the problem. Is there any way to create a variable IN-GAME with a custom name?
Like maybe:
_G.["Table" .. 129265755] = {1,2,3}
But it doesn't work, Is there any other way i could do this?
I'm fairly new to "Advanced" coding so help would be greatly appreciated.

1 comment
Remove the dot after _G