So basically this is a script in my hand to gui (parts of the code taken from multiple other scripts created by different people) but whenever I hand something it freezes my hand in the position that the item was in. For example, if I was holding a cup and I use the give GUI, it will give it to the player but my hand will stay frozen pointing outwards. I tried using UnequipTools on line 18 but it says UnequipTools is not a valid member of model. How would I fix this? If you need the code for the part where a script picks up the remoteevent let me know and I'll add it.
script.Parent.commands.give.FocusLost:connect(function(enterPressed)
if enterPressed then
local count = 0
local plr = nil
for i,v in next, game.Players:GetChildren() do
if string.len(v.Name) >= string.len(script.Parent.commands.give.Text) then
if string.lower(script.Parent.commands.give.Text) == string.lower(string.sub(v.Name,0,string.len(script.Parent.commands.give.Text))) then
count = count+1
plr = v
end
end
end
if count == 1 and game.Players.LocalPlayer.Name ~= plr.Name then
local item = nil
for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
if v.ClassName == "Tool" then
item = v
game.Players.LocalPlayer.Character:UnequipTools()
end
end
if item ~= nil then
game.Workspace.GiveSystem.GiveItem:FireServer(plr,item)
end
script.Parent.commands.give.Text = "Item Given!"
wait(0.5)
local hgui = script.Parent
hgui:Destroy()
end
end
end)
Thanks, TypicallyPacific

2 comments
line 22 you dont have to pass the player
I don't think that will fix the problem of the hand freezing as it's just passing info along.