Probably has a really simple answer, but how do you make blocks propel someone forward? Not like a booster that increases their walk speed but a brick that pushes the player into any direction, in this case forward. Tried to find something on this, though no results.
COMMUNITY QUESTION
How to propel a player forward?
1 answer
Basically. you would have to use "Roblox Physics" to propel are make a little dash to your self
you would add body velocity with an Instance.new
then set its MaxForce value to Vector3.new(math.huge,math.huge,math.huge)
then its velocity to it by multiplying the "Lookvector" of the humanoid root part I think like this
HumanoidRootPart.CFrame.LookVector * 50 -- the higher the number the faster you will fly I think.
and those are basic rules to help accomplish you task of dashing (or) propelling your self at a certain force, forward.
Remember: Body Velocity Travels at A "Constant Velocity" So it basically always stays the same!
--T40
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5 comments
Search BodyMovers.
Velocity/BodyMovers where the vector is LookVector * Amplifier
You'll probably need to use a physics solver for the most basic solution to this. https://developer.roblox.com/api-reference/class/VectorForce
thanks
I recommend using BodyPosition.