I have an event called 'Give Items'. When fired, it activates a script so it chooses random people, and gives them weapons. It only prints who it is.
game.ServerStorage["Give Items"].Event:connect(function()
players = {}
Assassin = ""
Protector = ""
function GetPlayers()
for i,v in pairs(game.Players:GetChildren()) do
table.insert(players,v)
end
end
GetPlayers()
function SelectPlayer()
local num = math.random(1,#players)
Assassin = players[num].Name
print('Assassin is: ' ..Assassin)
end
SelectPlayer()
function SelectPlayer2()
local num = math.random(1,#players)
Protector = players[num].Name
print('Protector is: ' ..Protector)
end
SelectPlayer2()
if Assassin == Protector then
SelectPlayer2()
end
function Sword(player)
local player = game.Players:FindFirstChild(player)
local Sword = game.ServerStorage.MidnightSword:clone()
if player~= nil then
Sword.Parent=player
end
end
function Bow(player)
local player = game.Players:FindFirstChild(player)
local Bow = game.ServerStorage.DynamicallyLitBow:clone()
if player~= nil then
Bow.Parent=player
end
end
Sword(Assassin)
Bow(Protector)
end)
Also, is there anyway to make it so Assassin cannot ever == Protector?
