I can not make the random punch system, like it punches a left punch then a right punch and then a kick! help me
StarterCharacterScripts
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent")
local ready = true
local function punch(inputObject, gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.Q and ready then
punchEvent:FireServer()
ready = false
wait(0.5)
ready = true
end
end
UserInputService.InputBegan:Connect(punch)
ServerScriptService
math.randomseed(tick())
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage)
punchEvent.Name = "PunchEvent"
local animations = {2634692328}
local function onPunchFired(plr)
local char = game.Workspace:FindFirstChild(plr.Name)
local humanoid = char.Humanoid
local animation = Instance.new("Animation")
local picked = math.random(1, #animations)
animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked]
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
local dmgScript = script.DmgScript:Clone()
if picked == 1 then
dmgScript.Parent = char.RightHand
elseif picked == 2 then
dmgScript.Parent = char.LeftHand
end
dmgScript.Disabled = false
wait(0.4)
dmgScript:Destroy()
end
punchEvent.OnServerEvent:Connect(onPunchFir

4 comments
Put script you tried in message
See this: https://scriptinghelpers.org/help/how-post-good-questions-answers
math.random(3)? Picks a number that correlates with a certain animation.
Maybe not the best way but incredibly simple