I want the player to not be able to move using their keyboard while doing a cutscene. During this cutscene, the player will forced to walk to a specific point, so that means I can't just anchor the root part or set WalkSpeed to 0.
I tried to do this using UnbindContextActions() from the keyboard control module, however when doing this the character keeps on moving where ever it was moving before calling the function. Another problem is that when you call BindContextActions() afterwards, it throws a bunch of errors and immobilises the player.

1 comment
u could anchor the player