For example, can you make math.Random(1,10) have a higher probability to choose 1-5, rather than the same probability for all the numbers (1-10)?
✓ ANSWER ACCEPTED
Can one add probability to math.Random()?
1 answer
✓ Accepted answer
I dont know if you can add probability to a a math.random, but you can use it to make probabilistic events:
local gen = math.random(1,100)
if gen <= 10 then
-- 10% chances
elseif gen >= 10 and gen <= 30 then
-- 20% chances
elseif gen >= 30 and gen <= 60 then
-- 30% chances
elseif gen >= 60 and gen <= 100 then
-- 40% chances
end
2 comments
0
I know, but even then, the number is "random".
0
Add another math.random inside the ifs, for example: you could add a math.random(1,5) to a 40% and a math.random(6,10) to a 10%, using the same variable
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5 comments
This is a really good question. I'm looking forward to seeing what the answer is. This is the most elegant solution that I could think of, and I'm not even sure it works properly: https://pastebin.com/3XEv1ziw
idk if there’s a better way but like SummerEquinox’s example you could always make a “tree” where if the number falls in between a certain range then X else if then Y. Maybe there’s a more sophisticated method using randomseed and some imaginative seed?
Ah, I would think it would be a helpful math function for everyone, but I doubt roblox would ever implement something like it.
There are a lot of different distribution functions that a random variable can take - could you be a bit more specific as to how you'd like it to look?
I'm just thinking that there should be a way to make it more likely that math.Random() will choose a certain number or set of numbers, but still have a chance to chose the rest (just less likely to).