I've done a Script in ServerScriptService containing the following code:
local Players = game:GetService("Players")
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
for _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do
playingTracks:Stop(0)
end
local animateScript = character:WaitForChild("Animate")
animateScript.idle.Animation1.AnimationId = "rbxassetid://5432167890"
animateScript.walk.WalkAnim.AnimationId = "rbxassetid://1759277502"
animateScript.jump.JumpAnim.AnimationId = "rbxassetid://1760393958"
animateScript.fall.FallAnim.AnimationId = "rbxassetid://1760423961"
end
local function onPlayerAdded(player)
if player.Character then
onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)
They told me to put this script in another place and change the script, but what should I do?

10 comments
You can run the game, copy the Animate script inside the character, close the session, and paste it into StarterCharacterScripts. Then, you can edit all of the animation ID's inside the Animate script.
I can't find this "Animate" script
It's inside your player's character in the workspace.
I don't see it
Ok nvm
Done, but it doesn't work
The animations don't run, the character still has its default animations
Weird, it's working in my game. Make sure to delete all descendants of the script (the values) and to recheck the ID inside the animate script again.
Done and it stills doesn't work
Maybe I didn't copy the good script, could you please show me the script that appears to you?